Skip to main content

Product Releases

3DStreet Core 0.4.14 - 11 Apr 2024

  • Update svg component to fix unexpected material color behavior
  • Initial support for importing streetplan.net streets

3DStreet Editor 0.4.13 - 29 Mar 2024

  • Add categories for mixin list in right panel
  • Fix button label styling for smaller width devices
  • feat(ga): added save scene actions and new account creation
  • add no pause attribute support and camera fix for 3d tiles
  • use logarithmicDepthBuffer to reduce z-fighting

3DStreet Core 0.4.12 - 28 Mar 2024

  • Update svg component with second material support for custom path bevels
  • Support for Google Maps 3D Tiles component (v1 for testing only)

3DStreet Core 0.4.11 - 6 Mar 2024

  • Support new Streetmix metric API responses (schema 30+)
  • Create notify warning to user when segments or variants are not supported

3DStreet Editor 0.4.10 - 26 Feb 2024

  • Use json-utils functions from global STREET.utils
  • Update to 3dstreet latest 0.4.9 to support some of the new alpha labs features like svg import, new cable car vehicle, updated mapbox support, user-specified textures

3DStreet Core 0.4.9 - 26 Feb 2024

  • Bug fixes for custom svg features encountered with saving and loading scenes
  • New cable car for trolley segment type
  • Lazy load transit vehicles (approx 300KB reduction in scene load if no transit vehicles used in scene)

3DStreet Core 0.4.8 - 23 Feb 2024

  • Some cool new Alpha Labs features! But not released in Editor yet.
  • Aerial imagery from Mapbox
  • Import custom svg paths
  • Allow saving user-specified textures
  • Continue to refactor for STREET global

3DStreet Editor 0.4.7 - 21 Feb 2024

  • New feature: Open community scene browser when loading blank scene. The rest are bug fixes and refactoring.
  • CSS refactoring and storybook init, first half of CSS improvement epic
  • Usability improvements: fix incorrect bounding box for some objects, fix critical boolean widget bug, remove various console errors, fix NaN in number widget error
  • Save / load usability improvements: fix various bugs relating to thumbnail, title and scene graph saving resulting in unexpected behavior in open modal
  • Start refactoring for Editor to call 3DStreet core methods from STREET global
  • Pin 3DStreet core library to specific version (starting with 0.4.6) to prevent breaking changes on production while introducing new core features

3DStreet Core 0.4.6 - 5 Feb 2024

  • This is a bug fix and maintenance release.
  • Fix issues with scene loading and changing component attributes dynamically
  • Fix issue with selecting tram and foodtruck elements
  • Fix hash marks texture in divider segment
  • support for new fire ladder truck model
  • various mapbox demo updates (but not ready for production use yet)

3DStreet Core 0.4.5 - 8 Dec 2023

  • Mostly hotfixes and bugfixes to 0.4.4 such as fixing error saving scenes caused by default value of component properties not found; fixing display name of streets and segments by changing colon to bullet, therefore preventing interpretation of strings intended for display to user as being interpreted as attribute:value pairs.
  • Add animations for people on bicycles and some scooters
  • Fix logo size for on overlay
  • Fix disappearing helpers in "Share scene" window
  • Fix bug of not-animated characters grouped at Z center
  • Notify methods in global STREET object
  • save grouped assets in the attribute of street-assets element

3DStreet Core 0.4.4 - 30 Nov 2023

  • Completion of big creator usability epic
  • Significant visual improvements to environment (sky and lighting)
  • Now choose from 8 different environment presets, each with a unique sky with matching lighting conditions impacting shadows, reflections and color tone: 'day', 'night', 'color', 'sunny-morning', 'cloudy-afternoon', 'sunny-afternoon', 'sunny-noon', 'foggy', 'cloudy'. Choose 'color' to specify your own background color.
  • Upgrade A-Frame 1.5 to take advantage of new reflection component, global anisotropy setting for crisper paint striping and finer ground details, and help prepare for upcoming AR and hand tracking features
  • new ocean
  • shorter default street length 60m instead of 150m
  • major refactor of creating 3d segments from json source: grounds underneath street segments and underneath buildings or lots, accurate x position and box widths instead of arcane x scale, using nicer display names for segments to make browsing in scene graph easier, fix elevation support
  • randomize item placement, more, accurate rail widths (standard gauge and sf cablecar gauge)

3DStreet Editor 0.4.3 - 27 Nov 2023

  • Completion of big save / load v2 epic
  • Huge speed improvement in open dialog, especially browsing community scenes
  • Scene titles are now editable in scene and open modal
  • New scene thumbnails
  • New capture and share modal
  • Fixing save as instead of save bug
  • Updated styles and new default scene card, and more!

3DStreet Core 0.4.2 - 12 Nov 2023

  • Internal release and bugfixes prior to 0.4.3 release (no new user-facing features)
  • metadata component for title and sceneId v1
  • notification framework v1
  • STREET global v1
  • screenshot updates (add to viewer entity)
  • Modern VR UI controls (second try since long ago, but v1 for blink controls)
  • bugfixes for save / load: mapbox, intersection, not storing extra street json

3DStreet Core 0.4.1 - 8 Aug 2023

  • v2 local save / load - bugfixes + support environment and reference layers
  • ability to load 3DStreet json file from third-party path (precursor to cloud)
  • v1 of lazy loading assets to reduce upfront scene loading time

3DStreet Core 0.4.0 - 9 Jul 2023

  • v1 local save / load & right-hand "viewer" menu to load scenes
  • asset updates and updates to street and intersection components preparing for Loud Bicycle Game
  • v1 animation of some objects like cars or people (with flag)

Developer notes for maintainers

Release checklist

Combined 3DStreet core + Editor release checklist. (Copy paste this markdown for a new release issue.)