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· 5 min read
Kieran Farr

A few weeks ago I attended a "developer day" at a local electronics company down the road featuring their new mixed reality VR headset. I spent the entire day testing many different WebXR applications with a heavy focus on evaluating which user interaction elements will be relevant for developers.

Below are some notes intended for other 3DStreet code contributors to reference as we work on supporting new WebXR compatible devices.