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· 3 min read
Sam Rothstein

My name is Sam Rothstein and I’m happy to share my work on a new street intersection component for 3DStreet. This is a first version of a highly requested feature and I'm looking forward to seeing what the 3DStreet community can create.

In this post I'll share how I got involved in 3DStreet, the features of the Intersection component, and what's coming next!

· 4 min read
Luke Walker

I'm Luke Walker, a recent graduate of the Immersive Media Communications Master's program from the University of Oregon and I'm proud to share the open-source release of 3D traffic safety device models as a result of a collaboration with the University of Oregon’s Incubating Interdisciplinary Initiatives (I3) 2023 award program for "Developing Augmented Reality (AR) Visualization Tools to Increase Sustainable Transportation."

The I3 program fosters new research projects across disciplines, in this case communications & planning -- advised by Dr. Danny Pimentel in UO's School of Journalism and Communication, Dr. Marc Schlossberg in UO's School of Planning, Public Policy and Management with 3DStreet serving as an outside technical partner.

· 3 min read
Kieran Farr

We’re thrilled to announce the early access launch of 3DStreet Geospatial Pro introducing groundbreaking 3D map integrations, drag-and-drop 3D model placement, augmented reality features, and more.


Community advocate Andrew Seigner used 3DStreet Geospatial Pro to propose a few alternative treatments for a Hayes Street Promenade in San Francisco.

· 7 min read
Kieran Farr

In San Francisco's Mission Bay neighborhood, community leaders used 3DStreet's rapid prototyping service to create a 3D digital twin of proposed street safety improvements around a new elementary school, helping them effectively advocate for the project with city officials and stakeholders.

· 3 min read
Kieran Farr

At the recent Caltrans EAC meeting a host of agency professionals, community leaders and technology experts like 3DStreet’s own Kieran Farr shared expertise on the global trend of community-led planning and the current blockers preventing local stakeholders from engaging with local transportation agencies. Below is a summarization of the presentation to share our learnings from practitioners around the world experimenting with community-led design.

· 7 min read
Kieran Farr

"Geospatial" is the uniting theme for the many feature requests we get from 3DStreet's growing user base. Users can already place custom street scenes, so it's natural to understand why geospatial features like 3D Google Map Tiles or Augmented Reality visualization keep coming up in conversations with users when we explore common repeatable workflows for visualizing safer infrastructure.

To kick off 2024 we've been doing some experiments to see how these technologies could be applied to public streets and spatial design.

Proof of concept 3D Tiles and 3DStreet scene combined.

· 5 min read
Marc Schlossberg

Greetings! I'm Marc Schlossberg, and I've been working alongside Danny Pimentel and graduate student Luke Walker at the University of Oregon on an exciting project: crafting augmented reality (AR) landscapes for our streets. What I have here is a practical, step-by-step guide designed to walk you through how to bring this innovative vision to your own neighborhood. So, let's roll up our sleeves and get our hands digitally dirty!

· 3 min read
Kieran Farr
Ivan Denysyuk

2023 marks a significant year for 3DStreet, made possible through our talented community of contributors both volunteer and paid. Zade Agency fits in the latter category as a software development team for-hire based in Ukraine. Over the past year Zade emerged as a major boost to our development productivity and I wanted to share how their contributions have helped 3DStreet in a critical time for the organization.

· 5 min read
Kieran Farr

A few weeks ago I attended a "developer day" at a local electronics company down the road featuring their new mixed reality VR headset. I spent the entire day testing many different WebXR applications with a heavy focus on evaluating which user interaction elements will be relevant for developers.

Below are some notes intended for other 3DStreet code contributors to reference as we work on supporting new WebXR compatible devices.